Undead: Skeleton, Foe`Bane (Greater)
Species: Undead. Type: Foe`Bane. Class: Undead. Align: Evil. Gender: N/A.
Level: 21+ 1-D10. Damage-Points: 1-D12 x level.
Number encountered: 1-D2 per 3 characters present.
Experience-Points: 36 x level.
Characteristics:
Awareness: Hearing: 23, Sense of Smell: 0, Sixth Sense: 2, Taste: 0, Touch: 21, Vision: 21,
Charisma -: Appearance: Four armed skeleton. Speech: 12, Constitution: 37, Coordination: 34, Dexterity: 34, Intelligence: 9, Mental-Strength: 34, Strength: 38, Wisdom: 3.
Movement:
Flying: Can't. Grounded: 13. Swimming: 4 (cannot swim, but does walk under water).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Fists ---------- : 4
Damage ----- : 1-D10 (+1-D10 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Blunt.
Special ------- : None.
Defense: 34. Offense: 34.
Treasure: %Roll needed to have money and treasure:
41+ to have 1D2.
Begin rolling on the Rare chart.
Check for each skeleton to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: Whitish-yellow. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 6' 0". Posture: Biped. Weight: 80 Lbs.
Description - : This undead appears as a four-armed, thick-boned skeleton.
Dislikes ----- : Unknown.
Disposition - : Without emotion, this undead will attack the living. It knows no mercy and no hesitation.
Fears -------- : Nothing.
Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs.
Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : Killing the living.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 40%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:
1. -3 space movement per turn.
2. -20 on all attacks.
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Weapon Susceptibilities : Rank-5 (or better) magic weapon to harm.