Undead: Skeleton, Foe`Bane (Greater)     

Species: Undead. Type: Foe`Bane. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 21+ 1-D10. Damage-Points: 1-D12 x level.

Number encountered: 1-D2 per 3 characters present.

Experience-Points: 36 x level.

 

Characteristics:

Awareness: Hearing: 23, Sense of Smell: 0, Sixth Sense: 2, Taste: 0, Touch: 21, Vision: 21,

Charisma -: Appearance: Four armed skeleton. Speech: 12, Constitution: 37, Coordination: 34, Dexterity: 34, Intelligence: 9, Mental-Strength: 34, Strength: 38, Wisdom: 3.

 

Movement:

Flying: Can't. Grounded: 13. Swimming: 4 (cannot swim, but does walk under water).

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Fists ---------- : 4

Damage ----- : 1-D10 (+1-D10 per 2 levels advanced).

Range -------- : 1 space (5').

Attack type - : Blunt.

Special ------- : None.

 

Defense: 34. Offense: 34.

 

Treasure: %Roll needed to have money and treasure:

41+ to have 1D2.

Begin rolling on the Rare chart.

Check for each skeleton to have treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Bone color: Whitish-yellow. Bone texture: Rough to the touch; like a dried and aged bone.

Height: 6' 0". Posture: Biped. Weight: 80 Lbs.

 

Description - : This undead appears as a four-armed, thick-boned skeleton.

Dislikes ----- : Unknown.

Disposition - : Without emotion, this undead will attack the living. It knows no mercy and no hesitation.

 

Fears -------- : Nothing.

Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs.

Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying creature. This creature's existence never fades.

Likes -------- : Killing the living.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Night-vision: As the Psychic's Spell.

 

Special Defenses:

This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.

 

Magic-Resistance: 40%

 

Special Offenses:

When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:

 

1. -3 space movement per turn.

2. -20 on all attacks.

 

Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.

 

Weapon Susceptibilities : Rank-5 (or better) magic weapon to harm.